#include "GameHandler.h"
#include "DarkGDK.h"

GameHandler::GameHandler(void)
{
	//Set the initial location to the main menu
	currentState = MAIN_MENU;


	//Call initGameSettings
	initGameSettings();
}

GameHandler::~GameHandler(void)
{
}

//Returns current game state
GameHandler::GameState GameHandler::getCurrentGameState()
{
	return currentState;
}

//Used for setting game resolution etc
void GameHandler::initGameSettings()
{
	//Turn the window on
	dbSetWindowOn();
	//Set the resolution
	dbSetDisplayMode( GAME_WIDTH, GAME_HEIGHT, 32 );
}